Jason Sheehan
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What appears to be a simple, awful police killing turns out to be much worse in Cadwell Turnbull's new No Gods, No Monsters, set in a world where monsters and magic are real, and none of it is pretty.
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The pseudonymous Reed King's new novel is a loopy, violent, funny Technicolor road trip across a post-apocalyptic America. There are robots, talking goats, and even the occasional lone songbird.
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Elvia Wilk's new novel follows a group of aimless young people in Berlin, working, going out, coming home — until something happens that brings about a cataclysm. But is the aimlessness intentional?
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Salvatore Scibona's new novel is a generational saga, an epic of Vietnam and other places rendered in language that makes even simple things sound mythic. But first, a boy is abandoned at an airport.
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Our occasional series about storytelling returns with a look at Red Dead Redemption 2, which inverts one of the biggest tropes in video games — the Power Curve. There's no leveling up here.
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Our occasional series on storytelling in video games returns with the most intentionally literary game we've ever looked at: Walden, A Game, in which you play as Henry David Thoreau (yes, really).
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Our occasional series on storytelling in video games returns with a look at the survival simulator The Long Dark, which uses sound and silence to build a world not long into some terrible disaster.
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Matt Haig's new novel isn't exactly about time travel — it's about a slow-aging man who travels through time just by staying alive for centuries. And yes, he meets Shakespeare (who has bad breath).
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Our occasional series on storytelling in video games returns with This War of Mine — a game about surviving during wartime that proved so wrenching, our critic couldn't bring himself to finish it.
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We saw a lot of dystopias in both films and books this year. Author Jason Sheehan has had enough. He plans to celebrate the new year with some science fiction that's actually hopeful about the future.